
String Matching Algorithms
Sequential Search and Brute-Force String Matching
Brute force is a straightforward approach to solving a problem, usually directly based on the problem statement and definitions of the concepts involved. It typically involves exhaustively trying all possible solutions until a valid one is found. While simple to implement, it can be inefficient for large datasets.
- Brute-Force String Matching: This algorithm finds all occurrences of a pattern within a larger text by comparing each character of the pattern with the corresponding characters in the text. It slides the pattern across the text, one character at a time, checking for a match at each position.
- Naive String-Matching Algorithm:
- The outer loop iterates over the positions in the text, checking for potential starting points of the pattern.
- It checks for a match between the pattern and a substring of the text by comparing the characters of the pattern and the substring one by one. If all characters match, an occurrence is found.
- The worst-case time complexity is O(n * m), where n is the length of the text and m is the length of the pattern. This occurs when the pattern almost matches at every position in the text.
Rabin-Karp Algorithm
- The Rabin-Karp algorithm is used to find all occurrences of a pattern within a larger text. It employs hashing to speed up the pattern matching process.
- Instead of comparing the pattern directly with substrings of the text, it computes hash values for the pattern and the substrings. If the hash values match, it indicates a potential match, which is then verified character by character.
- The algorithm has a time complexity of O(n + m) on average, but the worst-case time complexity is O(n * m) due to potential hash collisions.
Knuth-Morris-Pratt (KMP) Algorithm
- The KMP algorithm improves upon the naive approach by utilizing information from previously matched characters to avoid unnecessary comparisons. It is a more efficient string-matching algorithm compared to the brute-force approach.
- It preprocesses the pattern to construct a partial match table (also known as a prefix table or failure function), allowing skipping of characters in the text when a mismatch occurs. This table stores information about the longest proper prefix of the pattern that is also a suffix of a prefix of the pattern .
- This results in a linear time complexity of O(n + m) for string matching. The preprocessing step takes O(m) time, and the searching step takes O(n) time.
- The KMP algorithm is particularly useful when the pattern contains repeating substrings, as it avoids redundant comparisons in such cases.
Computational Geometry
Computational geometry deals with the design and analysis of algorithms for solving geometric problems. It finds applications in various fields, including computer graphics, robotics, and geographic information systems.
Closest-Pair Problem
- The closest-pair problem seeks to find the two closest points in a set of n points. It is a fundamental problem in computational geometry with applications in clustering, pattern recognition, and data mining.
- It is the simplest of a variety of problems in computational geometry that deals with proximity of points in the plane or higher-dimensional spaces.
- A brute-force approach to solving the closest-pair problem has a time complexity of O(n^2). It involves calculating the distance between every pair of points and finding the minimum distance. More efficient algorithms, such as divide-and-conquer algorithms, can solve the closest-pair problem in O(n log n) time.
Convex-Hull Problem
- The convex hull problem involves finding the smallest convex polygon that contains all given points. A convex polygon is a polygon where all interior angles are less than 180 degrees.
- The convex hull of a set of points is the smallest convex polygon that encloses all the points. It can be visualized as the shape formed by a rubber band stretched around the points.
- Algorithms for finding the convex hull include Graham scan (O(n log n)), Jarvis march (O(nh), where h is the number of vertices in the convex hull), and Chan’s algorithm (O(n log h)) [4].
Voronoi Diagrams
- A Voronoi diagram is a partition of a plane into regions close to each of a given set of objects. Each region contains all points that are closer to its corresponding object than to any other object.
- Also known as Thiessen Diagrams or Dirichlet Diagrams. They have applications in various fields, including geographic information systems, urban planning, and computer graphics.
- The Voronoi region of a point signifies the region of influence of the point on the plane, given the other (n-1) points of S. It represents the area where any location within that region is closest to that particular point compared to all other points in the set.
- Important features of Voronoi diagrams:
- Voronoi region of a point, pi ∈ S, is ∩i̸=jHij, where Hij is the half-space containing pi and defined by the perpendicular bisector of pi and pj. Thus, Voronoi regions are the intersections of half-spaces, forming convex polygons.
- Voronoi regions are convex regions, since they are the intersection of convex regions. This means that any line segment connecting two points within a Voronoi region lies entirely within that region.
- Since it is a planar subdivision of the space, therefore the number of Voronoi vertices, edges, regions are all linearly related i.e. O(n). The number of vertices, edges, and regions in a Voronoi diagram grows linearly with the number of input points.
- Once a Voronoi diagram is created, a point location structure can be created to solve the post office problem. The post office problem involves finding the nearest post office to a given location.
- Voronoi diagrams can be used to efficiently perform nearest neighbor search. Given a query point, the Voronoi diagram allows you to quickly identify the nearest neighbor among the set of points.
- The Voronoi diagram for two sites pi and pj can be easily constructed by drawing the perpendicular bisector of line segment pipj. The perpendicular bisector divides the plane into two regions, where one region is closer to pi and the other is closer to pj.
DAA Unit 2: String Matching Algorithms and Computational Geometry MCQs
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